Rules Submenu
    Select a section of the rules you wish to go to.
      Please read these rules carefully before you play on the MPlayer League.

MPlayer League COD6: Modern Warfare 2 Rules.

   1.0 Getting Started

Below are the rules that you will need to follow to ensure good games and fair play. Here at Mplayer League we are going with the concept that the team members have the most say in the game type and format in which their match is played. There will be no scheduling or set maps and times. If you would like to schedule a match its upon team members to ensure the times and dates are met.

Mandatory rules posted below MUST be followed but the basic concept is user controlled. This makes for a member input player community... Being able to set up a match in minutes instead of days and played right away. You may get another match right after you report or confirm your match with another team or even have a rematch with the team you just played. The days of the long delays of scheduling are no more.

1.0 Getting Started

- In order to play in an MPL MW2 match, you must have an MPL MW2 account. If you do not have one, you can create one here.
To create a squad, you must have at least three other MPL members who are willing to join your team. Once this is in order, login and create you team as needed. If you need help contact an MPL MW2 admin or volunteer, and they will assist you in creating your team. If you are the leader of a clan, you cannot remove yourself or delete the clan without the help of an admin.

If you are stuck on a clan, DO NOT MAKE ANOTHER CALLSIGN . Find an admin to remove you. Please make sure you enter an email address that you check often. Periodically, a member of the MPL staff will email leaders and/or clan members about player or clan issues. If these emails are ignored, players will be locked. MPL will never give your email address out for junk mail nor will they ever ask for yoru account password.

Multiple callsigns are not allowed.


   1.1 Setup a Match

1.1 To Setup a Match

- There are a few ways to find a match.


Players can use MPlayer League's Steam Chat Room, Steam Messenger, Clan forums, MSN as well as many other communication systems on the market today.
MPL reccomends using Steam to find MW2 players.
No matter how you decide to find a match, the setup is the same way.

-- Make sure to indicate that this is an MPL match.

-- Map Selection:
The team that accepts the challenge are the ones who have the choice of map.

-- Side Selection:
The team who did not pick the map has first pick of side selection .


   1.2 Match Types
UNRESTRICTED
RESTRICTED
   

Free For All
Description:
Number of Players:
Match Settings: Click Here

Free For All
Description:
Number of Players:
Match Settings: Click Here

   
Team Death Match
Description:
Number of Players:
Match Settings: Click Here
Team Death Match
Description:
Number of Players:
Match Settings: Click Here
   

Search & Destroy
Description:
Number of Players:
Match Settings: Click Here

Search & Destroy
Description:
Number of Players:
Match Settings: Click Here

   
Sabotage
Description:
Number of Players:
Match Settings: Click Here
Sabotage
Description:
Number of Players:
Match Settings: Click Here
   
Domination
Description:
Number of Players:
Match Settings: Click Here
Domination
Description:
Number of Players:
Match Settings: Click Here
   
Headquarters
Description:
Number of Players:
Match Settings: Click Here
Headquarters
Description:
Number of Players:
Match Settings: Click Here
   
Capture the Flag
Description:
Number of Players:
Match Settings: Click Here
Capture the Flag
Description:
Number of Players:
Match Settings: Click Here
   
Demolition
Description:
Number of Players:
Match Settings: Click Here
Demolition
Description:
Number of Players:
Match Settings: Click Here

   1.3 Starting the Match

All members of both squads are responsible for treating each other with respect at all times. Global Game Chat should be kept to a minimum. Rude or abusive language will not be tolerated prior to or during the match.

Prior to match time, both squad representatives will meet in an agreed method of communication (Private Game Lobby), once all members who are playing in the match are present a map will be chosen.
After a map has been chosen a side will be chosen and all members must be told and understand which side they are on.

NOTE: We stronly suggest you password the room with the password as: MPL

After all settings have been agreed upon (according to MPL rules) and all players are aware of which side they are on the host will launch the game to conduct a lag test.
During the lag test FOR THE FIRST 10 SECONDS THERE IS TO BE NO WEAPONS FIRED, after the initial 20 seconds have passed players may fire weapons to test the hosts lag.
During the lag test DO NOT KILL ANYONE!
Once everyone has agreed that the host is "good", the host will end the game, everyone will be reminded of the teams they are to pick and the match will begin.
If it is determined the host is "bad", the host will end the game and everyone will pick a new host. If a "good" host cannot be found the match will be void and can be played when a new host has been found.

IMPORTANT:
It is important that players make the correct side choice and follow the proper procedure. If a player picks the wrong team they MUST immediatly switch to the corrct team. If the player at fault has not changed to the correct team within 20 seconds of the match. If the player fails to switch to the correct team or this happens a second time the offending team will FORFIET THAT ROUND!



2. Hosting Rules:

Complaints of lag will not be honored once the match has begun.


5. Deciding which maps are Played:

The challenged team gets first choice of map.
The challenging team is defined by the team who asked for the match. Despite any change offered in match size, the challenger's status remains unchanged.


6. Deciding on AOD (Assault or Defend):

The team that does not pick the map gets the choice of assaulting or defending.


   1.4 During the Match

1. Keeping Track of Score:

Keeping track of the score is essential when partaking in a MPL match. At the end of the match the winning team will report the match and will be required to enter all players kills.

Screenshots:

Screenshot requests made by an admin must be honored immediately upon request. Screenshots will be held by the reporting player for a minimum of 72 hours. Failure or refusal to take or provide a screenshot when requested will result in the forfeiture of that match by the offending team and possible action taken against the player himself or the squad, at the discretion of the administration.

At the conclusion of each map series, screen shots will be taken. One screen shot of each team's score if scrolling is necessary to reveal the complete totals. At the conclusion of the match, these will be added to come up with the total score for each player.

Score will count for games that end in a draw. In this case, the tying map's score is used for reporting purposes unless overtime is needed and then kills will be added together.

Once a match has begun and the lag test successfully concluded, there is no other outcome than a report resulting from that match with one team emerging victorious and submitting a report of that battle. Should a report not be submitted, the losing team gets the report and the winning team is subject to the same fines as false reporting.

Kill counters are allowed but we still require screenshots. Sometimes, not all teams are able to get screenshots. In this case, should one team have screenshots and another not, the team with the screenshots must send them if requested. If a screenshot is taken and not sent upon request then penalties may be enforced. All Screenshots Must Be Saved For A Minimum Of 72 Hours. This can’t be stressed enough.


2. Losing Connection During a Game:

If a player loses connection during a game he is considered KIA (Killed in Action) and game will continue without them. The member can return upon the end of that round.

There is a 5-minute time limit for waiting for the return of a dropped player.

During the 5-minute wait period, the team that dropped the player can go looking for a sub. However if a sub isn’t found during the 5-minute time limit, the match must continue without the sub or dropped player.

This 5-minute timer rule is not to be abused. If the timer is at 30 seconds left for example., you cannot then proceed to drop another player to get more time. If the same player drops twice, he is only allowed 2 minutes to return.

At any time, the team that is down a player may continue with the match without a sub or the dropped player.

Only three substitutions are allowed per side, per match. Any kills received by the dropped player are transferred to the sub.

If a player drops from the game during a lag test, the lag test will be replayed. If Steam is down or if multiple players fail to connect, then the match can be rescheduled. If one player can't connect when others can, there is usually a reason. That team will play a man down.


3. Losing Connection During a 1v1:

If a player loses connection during a duel the game will stop. The player then has 5 minutes to get back into the game room. If they do not return within 5 minutes, they forfeit the match.


4. Readying Up:

Team capatins of each team will determine when both teams are ready. During the setup and while in the match lobby the only persons that should be speaking is the Team captains and the person who is hosting the match.

5. When Host Crashes:

A host crashing will not stop the match, the game will choose a new host and the match will continue.

If no host game be found then the game will be placed on hold, everyone will reconnect to the game lobby and the match will continue from where it left off. The original host does not get any added time to return.

If the server crashes more than two times, the server may either be replaced or map series forfeited to non-hosting team.


6. Substitutions:

All substitutes need to be on the roster prior to the start of the match in order to be eligable to sub.


The amount of subs per match is limited to 1/2 the the team size per side. Rouding down for odd numbered teams.
No subs in a 1v1.
2v2 = 1 max sub per team
3v3 = 1 max sub per team
4v4 = 2 max subs per team
5v5 = 2 max subs per team
6v6 = 3 max subs per team
7v7 = 3 max subs per team
etc.

All players who played at the start of the match will be listed on the reporting form unless they were replaced by a substitute. This means that if a match started with 3 players on each side, then it will be reported as a 3v3 even if someone drops.

Remember, subs have the option to receive the points of the dropped player (see Reporting Dropped Players and Subs for more info). If you are going to report a battle and the player is missing or locked on the opposing team’s roster, just report starting with the highest rank and work down to find a suitable replacement for a player who wasn’t already reported against.


7. Final Score Screen Shots:

Hosts of the match refers to the team which reports the match. The reporting member of this team must always record the battles by taking screen shots of the final rounds as well as recording gameplay. This is non negotiable. In addition, all players are responsible for taking screenshots as well as recording gameplay in order to be sure and verify the report. The reporting team must save screenshots for all matches for a minimum of 72 hours. If the hosting or opposing team cannot produce the screenshots to an admin when asked, the proper fines and penalties will be enforced.


8. Admin(Observers):

Admin(Observers) are individuals who act as the in-game eyes and ears of the admins. They spectate the matches and provide information to the admins in the event of a dispute.

Admin(Observers) may be requested by either team, but are not a requirement. If an observer is requested the team that provided the server must provide the admin password to the observer.

Admin(Observers) will not stop a match unless under extreme circumstances.



   1.5 After the Match
1. Who Reports and Confirms:

One player from the winning team reports
One player from the losing team confirms

To report, have your 2 or 3 screenshots from the match ready and use our form to input the player totals on the report pages. When you are finished and sure that the score is correct hit submit once. Once it has entered the system, the confirm option will appear for the other teams.
All matches must be reported within 1 hour of completion. It is recommended to confirm a match immediately after it has been reported. Battles must be confirmed within 1 hour of the report being complete. If not confirmed within 24 hours, an admin may be approached, and if confirmed, a fine will be administered.
Also it is mandatory to save Screenshots for a minimum 72 hours after the battle is reported. We recommend that for larger matches you save them longer. Screenshots of the final stats will be needed for the administration to confirm any unconfirmed battles.

2. How to Report a Forfeit:

A Forfeit is really the last possible outcome from a situation. A Forfeit is reported when another unit has suffered a drop and has not returned within the time allowed or is unwilling to continue a match.
Forfeits are reported as if all players were actually in the game but losing team's score is set to zero and the winning team reports their score as normal.

3. Game Complaints:

For complaints about a game being played, immediately page or find a Volunteer online. If there is no Volunteer online complete the match, getting Screen Shots as evidence, and go to your Unit Leaders (Someone that is higher rank then you, CO or XO). Your Unit Leaders will then contact the other Unit Leaders and discuss it and bring it up to an MPL Volunteer. You may contact an MPL Volunteer online or by E-mail. All admin’s email addresses and information can be found on the contacts page at the MPL web site. If you have any Screen Shots or Files please DO NOT send them. If the Admin wants to see them he/she will contact you and request them. Battle results can be changed if the MPL administrator investigation warrants it. Just because there is an issue or complaint doesn’t mean that the match is not to be confirmed. The match must be confirmed and if necessary will be overturned once the admins have reviewed the complaint.
Please make sure you always include battle numbers in the subject line of any email to an admin. All Screenshots Must Be Saved For A Minimum Of 72 Hours. This can’t be stressed enough.
These are only 4 legitimate reasons for a void request.

1) Wrong player listed

2) Double Report

3) Wrong score listed

4) Battle never happened

There are no other reasons for a void request. False void requests will result in penalties.

4. Reporting Dropped Players and Subs:

All players who played at the start of the match will be listed on the reporting form unless they were replaced by a substitute. This means that if a match started with 3 players on each side, then it will be reported as a 3v3 even if someone drops.
Remember, the subs who finish the match have the option of receiving the points of the dropped player(s) or giving them to the original player(s).
If you are going to report a battle and the player is missing or locked on the opposing team’s roster, just report starting with the highest rank and work down to find a suitable replacement for a player who wasn’t already reported against.

   1.6 Penalities

1. Types of penalties:

The appropriate penalties will be determined by the MPL staff. Common violations include but are not limited to,

1) Cheat Accusations – implying or inferring that someone cheats
2) Glitching - ‘map holes’ or the ability to leave the normal boundaries of the map
3) Cheating or use of external modifications
4) Admin abuse or impersonation
5) Player abuse or impersonation
6) Profane language or racial / ethnic slurs – Code of conduct
7) False Reporting or doctoring of battles – All players are required to know the rules.
8) Screenshot tampering

The following are NOT permitted at anytime
-External Modifications or modifications to Steam or Modern Warfare 2 files. Use of game mods or the modification of any game file, other modifications.

-Built-in game cheats.

-Keybinds that causes any variation in the normal speed of an action. An example of an illegal keybind would be one that allowed you to crawl at the pace of a run.

-The use of ‘Aimbots’.

-The use of Wire Frames ‘Walls’.

-Removing the other team's players by means of kicking.

ALL squads are expected to demonstrate honesty and good sportsmanship in regards to gameplay.

The use of an external mods is not sanctioned by MPL. If there is sufficient proof of ones use, the player’s callsign will be cycle locked.

Furthermore if you own a callsign and you’re locked, if you make a new callsign, that one will be locked without notice.

Note: All Cycle locks will include a resetting of the call sign’s points back to 0.

Owning 2 or more call signs and reporting against them is not legal.

MPL only allows for the owning of 1 call sign. If however a player owns more than 1 call sign and reports against them all the call signs owned by that player will be locked and the points reset to zero.

If you own more than 1 call sign and do not report against them the newest formed call sign will be deleted. A volunteer can help you with any account problems. Please contact an admin if you need help with your account.

2. Slander/liable:

In order to provide some kind or respect to squads and players, this rule will be enforced. If you slander a squad or an individual’s name/reputation you will be fined on the first offense.

Each offense from there will be a fine and a minimum of a 24-hour lock. A written apology must be posted on the forum to be released from your lock.

Remember no matter where you are, you are a community member of MPL, so this fine will be enforced in lobbies, games, and the MPL forums. (Note: Multiple offenses on the MPL forum could lead to a temporary or permanent ban)

Insinuating an accusation (anywhere, only comes into effect after a verbal warning to stop.):

This includes comments like "Wow my eye " or variances etc.


3. Profane Language – Code of Conduct:

We must all be aware that not everyone playing this game is old. Obsessive use of profane language/cussing after being asked to stop by any member in the room will lead to a 24-hour lock. To be released from the lock a written apology must be written to the squad you were competing against.

No profane language or cussing may be used in an MPL Help Desk at anytime. If you cannot do this you may be kicked from the room with out warning and subject to fines.
All Squads/Squads and/or Individuals are to present themselves in a courteous and professional manner at all times. Whether in matches or on the forums or on mplayerleague.com. The use of foul language or bad behavior will not be tolerated. Poor sportsmanship and or repeated complaints of said behavior will result in penalties. The owners of MPL reserve the right to ban any player at anytime for not following the code of Conduct.
The MPL forums are not the place to handle any personal disputes you have with someone. If you have an issue with the legitimacy of any player or team you should bring it to the attention of the admin staff with proof in the way of screenshots from the game or of written communications.
The MPL staff are all volunteers. None of the staff get paid yet they serve the gaming community tirelessly. Therefore, MPL requires that all staff be treated with the utmost respect. Abuse of a staff member will result in removal of player’s privileges at MPL and possible banishment from all events and the forums. Zero Tolerance.


4. Sportsmanship:

Un-sportsmanlike conduct during matches will not be tolerated by MPL. If an admin is called in to resolve an issue regarding un-sportsmanlike conduct the judgment/punishment will be swift, efficient and final. We at the MPL suggest you conduct yourselves accordingly.


5. Volunteer Abuse/Imitation:

Excessive verbal abuse, booting or slandering of an MPL Volunteer will be strictly enforced with a lock and fine determined by the League Manager.
The lock will only be removed after the time has been served and a written apology is emailed to the volunteer.
Imitation of an MPL Volunteer is strictly prohibited. If a volunteer sees this occur it will result in a 72-hour lock and fine determined by the League Manager.


6. Confirming a Battle:

If a battle is not confirmed within 24 hours of the time the match was reported and a screenshot is provided that proves a match happened, a fine will occur.


7. Failure to report a battle:

If 1 hour passes and no report is made, the losing team has the opportunity to report and should contact an admin with the battle number and screenshots. If multiple battles are being played, then this time limit can be adjusted. Please remember to take screenshots and save them for at least 72 hours. No reports can be confirmed without these.
MPL in no way tolerates cheating. Squads found to have cheaters will suffer the following as set forth below.

Offence -- Penalty
1'st Cheater -- Warning sent to squad
2'nd Cheater -- 500 of squad points
3'rd Cheater -- 1500 of squad points
4'th Cheater -- Squad Deletion


Leaving a match prematurely:

If a squad leaves the match within the first round or at any time after and does not return to the host for over 5 minutes, the match is considered a forfeit with the opposing team receiving 0 score.
The MPL administration reserves the right to be the final arbiter in cases involving rules interpretation. We ask that all members become thoroughly familiar with the rules and any updates posted on the front page of the MPL MW2 site or made to this section.


   1.7 Console Commands

   1.8 Game Rules

Pre-Match

- When in search of a match, whether it be on Steam, IRC or X-Fire, If you insist on making a room to wait for a challenger, it is suggested to make the room password MPL. This is to ensure of no one enters the room who is not supposed to be in there.

- If challenged, you do have a choice to whether or not you wish to accept. You do not have to accept the challenge, do not feel pressured or intimidated by the challenger.

- Once a challenge has been accepted, and once the size of the match has been agreed upon by both teams, you can decide what match type to play (see details below (Match Types).

- A host must then be decided. The team who was challenged (either hosting the room or was challenged through other means) has the chance to host first. If the host's connection is unsatisfactory, where agreed upon in the lag test, the challenging unit will then have thier chance to host.

- Before a match, make sure you check the opposing team's roster, and make certain that ALL players involved are on it. If they are not, you may be forced to report short, or not report at all depending on circumstance. Take a screenshot of the roster in case a player is removed.

- Players getting removed or removing themselves from a roster in order to avoid a loss will be subject to unit or personal fines at the discretion of the admin team.



Match Types

Match Types
- Singles (1 on 1 matches) - These are, and only are, one (1) versus one matches. Only one member per unit may participate, from two (2) different units.

- Unit Battles (2v2, 3v3... 8v8) - If more than one member in your unit is going to participate in a match, this is known as a Unit Battle. Both units must have the same amount of players. ie. If unit A has 3 players wanting to play in a match, then unit B must find 3 players from thier own unit to participate. However, if a unit wanted to player under-manned (less players), then this is acceptable and is encouraged by MPL.

Side Choice

The team who DID NOT pick teh map chooses which team they want ( Top or Bottom )

Inactivity

Single players can be inactive without deletion for up to 3 weeks with no matches. Teams can be inactive without deletion for up to 2 weeks with no matches.

Match Start

Map Format Time Limit
- See Match Type Settings

During a Match

Crashes/Drops (Players)
The team of the player that has crashed needs to notify their opponent of the dropped player within the first 20 seconds of a live round by requesting a DEAD ROUND. When a team calls for a dead round within the alloted time, the opposing team must comply.

Server/Crashes in Singles
- If a player disconnects during a 1v1 or singles match, he/she has ten (10) minuts to return, otherwise the other participant may fill out a forfeit form on the MPL ladder.

Substitutes
- Substitutes must be from the same unit. A maximum of two (2) substitutes may be used in any one match (except for single's match's, where no substitutes can be used). The substitute may inherit the amount of kills the disconnected player had, if he/she wishes.

Kill Count
- In any match type, kills should be counted in order for the match to be reported correctly. To keep track of kills, simply take a Screen shot at the end of the match.
- Adding non-existent kills is a form of cheating and will not be tolerated by MPL. If a player wishes to NOT to count his kills, he may do so and be reported as having 0 kills for the match.
Anyone seen performing this will be punished accordingly.

Redo's
- There are no Redo's, If all player's are killed in any one round, its counted as a complete round and the match will continue.

- MPL recommends that player's take screenshots at important events, such as results screens, suspicions of glitching/cheating or of profane or foul language. This is hard evidence and will help in any investigations MPL may have to carry out. Please take a screenshot of the final results screen. If a player does not confirm a match, this screenshot is proof that the match existed and was completed.

Final Screenshot
After the final game is played, Screen Shots can be taken of the final stats screen. Failure to comply with this rule may be punishable by a fine and/or temporary lock.

General Behavior
- MPL enforces fair play for everyone and wouldn't want anyone to suffer from unacceptable behavior from other MPL members. Any forms of profanity, bad language or racism is not acceptable and will not be tolerated. Anyone found doing this whilst in MPL matches, on the MPL site or forums will be dealt with severley.



Post-Match

Reporting/Confirming
The winner of the match must report the match by filling in the correct details on the MPL site.
Just as we expect the loser(s) to confirm in a timely manner, we also expect the winner(s) to report in a timely manner. Following the completion of a match, it should be reported immediately. Any delays in reporting should be discussed with the losing team so as not to incur possible fines later. Any players not reporting in a timely fashion can be subject to the same fines given for not confirming.

The loser then has to confirm the match. It is recommended that the winner informs the perosn confirming the match of the battle number to avoid any confusion. The losing player or unit has one (1) hour to confirm the match.
If after an hour the match has not been confirmed, the winning player or unit may approach an administator with evidence of the match. MPL will not tolerate unconfirmed matches. The winning player or unit will then have the option to enforce a penalty to the losing player or unit. If a player fills out the report form incorrectly, but is unaware of it, the losing player or unit should inform the reporter of his/her mistakes, then it may be re-reported.

Reporting Substitutes
The player who has substituted, has the choice whether he/she wishes to be included in the final match report, whether win or loss. If the substitute chooses to be excluded from the final report, the dropped player must be reported with all the kills that he/she got, plus all the kills that the substitute got, if any.
MPL recommends that the substitute should be informed of the match situation before he/she participates.

Reporting a Forfit
If a player or unit forfit's a match, it is up to the winning player or unit to report a forfit. For this you must use the settings that were used in the match.
The winning unit must report with the number of kills they had left in the match, where the forfeiting unit must be reported with no (0) kills. If you involve yourself in a match it is your duty to make sure you finish it. This rule applies for both unit and singles battles.

Sportsmanship
As part of our fair play scheme, players should acknowledge fair play and always abide by the rules. Everyone has more fun when players are good sportsman. Complaining and whining is a sign of bad sportsmanship and just creates a negative atmosphere, which is what we do not want on the MPL network.


Breaching of Rules

Modifications
- MPL does not support any mods of any sort. Any external mods must not be used in MPL competition. Anyone found using mods of any sort will be punished accordingly.

False Reporting
Reporting battles that didn't take place is another form of cheating. If found reporting false battles, a punishment will be forced upon. Adding extra kills whilst in game or in the report is classified as false reporting and the same punishment will apply.


If you have a comment or a suggestion about these rules, please send an e-mail to us with your feedback. Thank you for participating in the MPlayer League!


   1.9 Mod Testing

   2.0 Glicko Scoring System
MPL uses an advanced statistical method in order for players to get a feel of how well they are doing compared to other members of MPL.
The Glicko System was developed by Mark Glickman to rate game players when they play against another player of a known rating. This system takes into account the amount of time between games, the reliability of your Rating, and the rating of your opponent as well as his/her reliability.

A detailed description can be found at Mark Glickman's Ratings page. Basically, you want a high Glicko Rating and a Low RD. Your Rating is color coded according to your RD.

- A high RD, (Over 200) is listed in RED, meaning you have a high Deviation and your Rating isn't very accurate.
- A medium RD (between 100 and 200) is listed in YELLOW, and is a better Deviation, meaning that your rating is more accurate.
- A low RD (less than 100) is listed in GREEN, and means that your rating is fairly accurate.

Glicko ranges between 0 to 3000. The higher the Glicko of the opponent you beat, the more Glicko you will score. The best way to lower your RD, is to play lots of games.

.::. Login .::.
Username:
Password:
Remember my login